Bus type – Type of memory bus utilized.Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform.Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh.Pixel - The rate at which pixels can be rendered by the raster operators to a display.Core clock – The reference base and boost (if available) core clock frequency.
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